Overview of the race boards blueprints for the Election 2020
An Unreal project that features parametrical blueprints with race boards for the US Presidential Election 2020
Download the .pdf file with the documentation
The project features four blueprints with originally designed race boards. Each blueprint has a growing and a reverse movement to show and hide the race boards, one or two race boards depending on the blueprint, two percentage bars that can be hidden, and lighting.
All blueprints are:
• parametrical, blueprints can change their size numerically changing the size of the race boards and scaling the rest of the elements of the blueprints. The materials, textures, and texts resize correctly. The intensity of all the lights in the blueprint scales according to the setup size
• highly customizable
• data-driven, each race board shows a percentage number that can be calculated according to the total number of votes or according to the number of electoral votes, either the number of total votes or electoral votes can be displayed or hidden
• able to notify the winner of the race
For each blueprint, there are two widget user interfaces. All parameters are triggered by custom events that can be called from any broadcast solution.
*Corrections. In the overview video the elephant and the donkey symbols are interchanged, this is fixed in the final assets.