UNREAL ELECTION GRAPHICS
UNREAL ELECTION MAPS
Coming soon: Brazil’s real-time Unreal election map
The Brazil Map is almost here — a powerful, professional, Unreal real-time Brazil election map for broadcasters and virtual production teams
Three Map Modes –
Color, Analysis, and Cartogram
Dynamic
switch between three distinct map modes: Color Map for standard
geographic color coded data representation; Analysis Map incorporating an
additional data layer through the depth of the states; and Cartogram,
where the size of the states is proportional to a specific data
variable—such as population, GDP, or votes—with the added option
to reshape the states into geometric forms.
Local Data Layer –
Granular Intra-State Coverage
Granular
and versatile local data representation utilizing pie charts,
progress bars, and counting chips, complete with options to render
supplementary imagery and values alongside local data indicators.
Local data visibility can be displayed globally across the entire map
or on a per-state basis at any moment of the map presentation. The
local data is an additional data layer independent from the rest of
the map's data. All local data visual elements support fluid or
instantaneous transitions from one representation to another.
Smart Bars –
Reorder Instantly
Optional bar graphics
synchronized with the active map display. Configure bars as a single
connected line or as separate elements arranged horizontally,
vertically, or along a custom path. Instant organization of graphic
stack orders on demand using preset arrangements—original,
ascending, descending, or completely custom configurations.
Customizable Texts –
Values, Names, and Formatting
Complete programmatic control over typography, numerical values,
label strings, and text attachments without hardcoded limitations.
All text elements are optional and can be rendered as either 3D or 2D
assets, offering precise control over which components of the text
mesh—if any—update dynamically in response to incoming data
streams.
Full Control
–
Spread, Scale, Offset, and Reshape
Precise
fine-tuning of spatial transformations and layout offsets for all
elements—including state labels, value texts, local data bar
panels, and bar values—as well as map scale, depth, and the depth
scaling factor in the Analysis Map. The Cartogram mode offers
advanced parameter controls over the offset placement of each
individual state mesh, spatial spread, and the impact of underlying
data on mesh scaling to optimize the balance between geographical
accuracy and data visibility.
Material
Customization –
Unified Looks or Distinct Styles
Granular
customization of each element of the map and bars, providing options
to display a cohesive look across the three maps or completely
independent looks from each other.
Map Reveals
& Transforms –
Masks, Dissolves, and Motion
Comprehensive
reveal and transition options for bringing maps on screen or
transforming one map into another. Includes scaling of individual
states, scale, offset and rotation of the whole map, a customizable
dissolve effect with the option to reveal using an underlay image,
and multiple mask types to reveal the whole map seamlessly.
Seamless
Data Updates –
Smooth or Instant
Fluid execution of data
updates with real-time performance. Values can update with a smooth
transition or instantly, giving full control over pacing during a
live broadcast.
Customizable
Displayed Particles –
Contextual Presentation Impact
Optional
particle systems that activate alongside map reveals to heighten
visual impact. These effects are fully customizable for each map mode
and can be triggered manually or programmatically at any point during
a broadcast.
Broadcast
Branding –
Built-In Master Material and Exposed Options
Purpose-built master material with texture and slot support,
alongside dedicated map customization options for comprehensive
tailoring of visual appearances and particle displays to match
network branding.
Live Data Ready –
Real-Time Feed Integration
Direct binding of external data
streams for live performance or stored data within the system for
scripted presentations. The graphic can process updates through its
internal data management system or interface directly with external
broadcast solutions.
100% AI-Free
Architecture –
Uncompromising Control
Built entirely on
deterministic logic inside Unreal Engine, ensuring zero automated
generative outputs, complete data transparency, and absolute control
over every visual element on air.