UNREAL ELECTION GRAPHICS
UNREAL ELECTION MAPS
Coming soon: Brazil’s real-time Unreal election map
The Brazil Map is almost here — a powerful, professional, Unreal real-time Brazil election map for broadcasters and virtual production teams
Three Map Modes –
Color, Analysis, and Cartogram
Dynamic switch between three distinct map modes: Color Map for standard geographic color coded data representation; Analysis Map incorporating an additional data layer through the depth of the states; and Cartogram, where the size of the states is proportional to a specific data variable—such as population, GDP, or votes—with the added option to reshape the states into geometric forms.
Local Data Layer –
Granular Intra-State Coverage
Granular
and versatile local data representation utilizing pie charts,
progress bars, and counting chips, complete with options to render
supplementary imagery and values alongside local data indicators.
Local data visibility can be displayed globally across the entire map
or on a per-state basis at any moment of the map presentation. The
local data is an additional data layer independent from the rest of
the map's data. All local data visual elements support fluid or
instantaneous transitions from one representation to another.Smart Bars –
Reorder Instantly
Optional bar graphics synchronized with the active map display. Configure bars as a single connected line or as separate elements arranged horizontally, vertically, or along a custom path. Instant organization of graphic stack orders on demand using preset arrangements—original, ascending, descending, or completely custom configurations.
Customizable Texts –
Values, Names, and Formatting
Complete programmatic control over typography, numerical values, label strings, and text attachments without hardcoded limitations. All text elements are optional and can be rendered as either 3D or 2D assets, offering precise control over which components of the text mesh—if any—update dynamically in response to incoming data streams.
Full Control
–
Spread, Scale, Offset, and Reshape
Precise fine-tuning of spatial transformations and layout offsets for all elements—including state labels, value texts, local data bar panels, and bar values—as well as map scale, depth, and the depth scaling factor in the Analysis Map. The Cartogram mode offers advanced parameter controls over the offset placement of each individual state mesh, spatial spread, and the impact of underlying data on mesh scaling to optimize the balance between geographical accuracy and data visibility.
Material
Customization –
Unified Looks or Distinct Styles
Granular customization of each element of the map and bars, providing options to display a cohesive look across the three maps or completely independent looks from each other.
Map Reveals
& Transforms –
Masks, Dissolves, and Motion
Comprehensive reveal and transition options for bringing maps on screen or transforming one map into another. Includes scaling of individual states, scale, offset and rotation of the whole map, a customizable dissolve effect with the option to reveal using an underlay image, and multiple mask types to reveal the whole map seamlessly.
Seamless
Data Updates –
Smooth or Instant
Fluid execution of data updates with real-time performance. Values can update with a smooth transition or instantly, giving full control over pacing during a live broadcast.
Customizable
Displayed Particles –
Contextual Presentation Impact
Optional particle systems that activate alongside map reveals to heighten visual impact. These effects are fully customizable for each map mode and can be triggered manually or programmatically at any point during a broadcast.
Broadcast
Branding –
Built-In Master Material and Exposed Options
Purpose-built master material with texture and slot support, alongside dedicated map customization options for comprehensive tailoring of visual appearances and particle displays to match network branding.
Live Data Ready –
Real-Time Feed Integration
Direct binding of external data streams for live performance or stored data within the system for scripted presentations. The graphic can process updates through its internal data management system or interface directly with external broadcast solutions.
100% AI-Free
Architecture –
Uncompromising Control
Built entirely on deterministic logic inside Unreal Engine, ensuring zero automated generative outputs, complete data transparency, and absolute control over every visual element on air.